Hello, welcome to the first of a series of shorts posts dedicated to the game mechanics behind Project EOS Rise. Today we are going to dive into Cooperative Play.
From the early onset Project EOS Rise was designed as a cooperative space adventure. Science fiction has always been a stimulus. Influenced by science fiction video games, and novels, the idea of a crew surviving as a team captivated my imagination. It's this interest that originally sparked the idea for Project EOS Rise as a co-op adventure game. So, to start our discussion let's look at the BGG definition of cooperative play;
"Co-operative play encourages or requires players to work together to beat the game. There is little or no competition between players. Either the players win the game by reaching a pre-determined objective, or all players lose the game, often by not reaching the objective before a certain event happens."
Why is co-operative play a good fit for Project EOS Rise? To illustrate this point, I'll present the core benefits of a cooperative game against the overall theme and experience I wanted players to encounter.
Benefit: Cooperative games pose challenges that take group decisions to overcome.
Theme advantage: You and your friends are in command of the worlds first and only intergalactic starship the EOS. It's a big universe and only by working together will the team have a chance of success. It's easy to imagine that a crew on a voyage across the universe would need to collaborate on a vast variety of problems. Group decisions like: What is our goal this round? How can we each contribute to that goal? What can another crew member do this round to help me advance my goal? Who requires a reward?
Example of two different event cards
Benefit: The use of cooperative skills including listening, sharing, negotiating.
Theme advantage: Resources are limited, time is running out, and each crew member has a unique role. By creating game scenarios that will require the players to evaluate, listen and negotiate as a group, stronger bonds are formed. It's these co-operative decisions that long after the game finishes players can bond over. Project EOS Rise wants conversations like "I'm glad we listened to Rebeca when she wanted to stop to repair. If she didn't convince us to do that the game would have ended many turns before."
Benefit: A healthy antidote to the excessive competition we experience in today’s hypercompetitive society.
Theme advantage: To best describe how meta this benefit is, here is an excerpt from the rule book.
"Researchers and business leaders lobbied World governments to act on the signal. Their warnings fell on deaf ears. Preoccupied with fighting shadow wars and keeping a stranglehold on resources, those in power failed to see the importance of the message. Not satisfied with governments' reactions, the scientists created the Galactic Citizens Federation, formed to unite the Human species for a better tomorrow. That future no longer belonged on Earth."
It's true, in the real world we live in interesting times. One can easily imagine saying screw this and hopping on the first shuttle off this rock. By using a cooperative play mechanic, we can step out of the chaos of the real world and together experience an adventure far from the realities of home.
Project EOS Rise benefits from being a cooperative game in so many ways. I've listed just a few and would love to hear your opinions on co-operative play and how it benefits a tabletop game. As the final prototype gets closer to completion, expect videos highlighting these examples in the future.
For now, if you wish to help us reach our pre-launch goal off 2,000 Galactic Citizen join our mailing list HERE. Thanks for reading, our next article will dive into Dice Rolling.